Ticket #9 (new enhancement)
Multi-network
| Reported by: | jordi | Owned by: | nobody |
|---|---|---|---|
| Priority: | major | Milestone: | oncoming |
| Component: | planetsim | Version: | PlanetSim 3 |
| Keywords: | multi-network | Cc: | None |
Description
Extend PlanetSim to support one, two or more overlays within the simulation itself.
Some properties are important:
- Ellapsed time: All internal overlay must have the same ellapsed time (e.g. 2200 steps).
- Overlay connectors: Must appear the overlay-connector, super-peer or routing-peer, that connects two or more overlays itself.
- Simulation routing: There exist two possible scenarios:
- Easy: All overlay communication is routed within the overlay itself (don't cross the boundaries).
- Difficult: Enable that different overlays may co-operate to build a unique (may be hierarchical) overlay.
- Configuration files: I suggest the following:
- Build an array of each common attribute for all overlays in planet.util.Properties. When the simulated overlay is changed, only will be needed to change the unique index, for accessing to all common properties in the required position.
- Build a configuration file per overlay.
Note: There exist some experiences in sourceforge (collaborations).
Change History
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